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The Iconic Puzzle Game Wouldn't Succeed at The Game Awards — An Additional Classification Could Fix That

As any major prize-giving event draws close, you'll find a demand for the addition of new categories to honor overlooked contributions and fill the spirits of enthusiasts with niche passions.

Another commentator has already made for a horror game category. That would be fantastic. Equally deserving are strategy board titles, this being someone's personal cause. But they will have to forgive me if I try to elbow in front just as with other blinkered fanatics, there's a strong justification supporting my request remains most pressing above others. Here's the proposal: We need an award type for logic-based games.

Organizing Gaming Categories

Categorizing art by genre isn't exact; opinions vary greatly, and inevitably generate discussions concluding with vague boundaries. This explains why cinema institutions steer clear of genre categories. However, it represents an essential concession in the world of gaming, showing incredible range they barely qualify one unified medium.

To recognize the complete range of achievement in video games to be recognized, and to ensure all game types to compete fairly, specific award classifications remain vital.

Current Gaming Award Categories

Leading game ceremonies presently include award types recognizing Action-oriented games, Adventure-action titles, Role-Playing, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Between them, these six categories effectively encompass numerous genres, allowing placement accommodating various experiences.

Not so for puzzle games. No appropriate category exists to accommodate them. Think about these this year’s best games, showing diverse approaches: structural challenges of one title, the pulse-pounding block-matching in a different title, engaging interpersonal challenges of a third title. Where could they possibly go among existing types? Unfortunately, nowhere.

The Representation Problem

Many instances occur outstanding logic titles released every year without proper recognition at major award shows, except when they manage to fit for categories like Handheld titles, Virtual reality experiences, and the highly challenging independent game categories.

  • An iconic brain-teaser received no recognition completely in 2014
  • Another creative title received no nominations during that ceremony
  • Popular arranging title was overlooked in 2021
  • Limited numbers of puzzle games managed to sneak into small studio or handheld classifications

Value of Brain-Teasers

Commonly they're small games, however the design of the puzzle game is of massive significance. Iconic mobile puzzle games rank among the most-played games in the world maintaining this status for many years.

The famous puzzle experience competes with famous sandbox experiences for the title of highest-selling title ever; it’s also in the running for top gaming experience. Puzzle games are foundational to the art of video games, and they are in conversation across multiple categories.

Proposal and Rationale

Puzzle games wouldn’t have that issue. It would be easy to populate a field of five engaging, different, qualified experiences annually without trouble — perhaps, with difficulty, because you’d have to leave numerous deserving experiences.

And to reiterate, these represent titles that otherwise have no home at major gaming awards. Brain-teaser creators operate at the hard edge interactive creation, creating some of the purest expressions within interactive entertainment. Comparable to movie stunt professionals, they warrant appreciation. Don't make them wait 35 years.

LP
By

Louis Pearson

A UK-based gaming enthusiast with over a decade of experience reviewing online casinos and slot games.

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